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Train Fever : ウィキペディア英語版
Train Fever

''Train Fever'' is a business simulation game by Urban Games, funded via the crowdfunding platform Gambitious on 20 March 2012 for a total budget of €300,000 and therefore published digitally by Gambitious Digital Entertainment and to retail by Astragon.
Train Fever was made available for pre-order on 22 July 2014〔http://www.train-fever.com/2014/07/train-fever-now-available-for-pre-order/〕 and released on 4 September.〔http://store.steampowered.com/app/304730/〕
The game is heavily inspired from other transport simulation games,〔(Official website pages about the game's references )〕 such as ''Transport Tycoon'', ''Railroad Tycoon'' and ''OpenTTD''; and, to a lesser extent, ''Cities in Motion''.
==Funding==

On 22 June 2012, the ''Train Fever'' team announced that they would need to seek funding in order to be able to develop the final release of their game.〔( Announcement on the official website )〕 It was decided to use a crowd-funding platform, although no name was given at that time. The first activities on ''Train Fevers Gambitious page were observed on 26 August. The crowd-funding campaign started officially on 1 September 2012.〔(Beginning of crowd-funding campaign on the official website )〕 The original funding target was €300 000, split by €20 shares, with an initial equity of 60% for private investors. The deadline was fixed for 1 March 2013, for a total duration of six months.
On 14 October 2012, ''Train Fever'' lead developer announced that everyone investing €40 (2 shares) or more in the project will receive a copy of the final version of the game.〔(Announcement on Gambitious platform )〕 On 27 October, a new gameplay video was released and announced on both the Gambitious project page and the official website.〔(News of the new gameplay video on the official website )〕
Three months after the beginning of the campaign, on 12 December 2012, the campaign had reached 6.5% completion, with 70 investors and €20,000 invested.〔(Campaign status news on Gambitious )〕 On 27 December 2012, ''Train Fever'' was accepted on Valve's Steam Greenlight, in the "Concept" section.〔(Train Fever Steam Greenlight page )〕 Reception was very positive, allowing ''Train Fever'' to reach the first page of Steam Greenlight "Top Rated All Time" at beginning of February. At that time, the project was supported by 200 investors on Gambitious.〔(February project status on Gambitious )〕
On 18 February 2013, eleven days before the campaign deadline, the ''Train Fever'' team announced that an institutional investor backed the project for a total of €50,000.〔(Institutional investor announcement on Gambitious )〕 As a consequence, several decisions were made:
*The target funding on Gambitious campaign was lowered from €300,000 to €250,000
*The equity for private investors was lowered from 60% to 50%. However, the same ratio of "equity percentage / money invested" was kept (1% of equity for €5,000 invested).
*The campaign deadline was moved to 31 March 2013, in order not to surprise investors with last-minute changes.
*The start of the development was moved to May 2013, with a new expected release date in May 2014.
On 25 February 2013, the ''Train Fever'' team announced that the game will be available at release on Windows, Mac OS X and Linux. On 2 March 2013, €155,000 was invested, with €95,000 remaining to find, and 29 days to the deadline.〔(Train Fever second news on Steam Greenlight )〕 Finally, on 20 March 2013, the crowd-funding campaign reached its target of €250,000, with 651 investors.〔(Train Fever success announcement on Gambitious )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Train Fever」の詳細全文を読む



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